September 2016 until February 2017 at 8D Games
LinkStagiair programmer
During my internship at 8D Games, I had the opportunity to integrate geographical information into serious games within the Unity3D game engine. During this period, I developed a demo system where users could interact with a map featuring a striking 3D effect. The shapes of buildings were extruded from the map, creating a realistic visual representation. Users could then plot a route for the player to follow.
The concept of the system aimed to allow users to explore the city interactively through a guided walking tour highlighting various historical points of interest. During this exploration, users could read related information or even participate in mini-games within the game. This provided a unique way to discover cities while simultaneously learning more about their history and culture.
My involvement in this project not only honed my technical skills in Unity3D and C# but also deepened my understanding of the power of serious games as tools for education and motivation. This experience strengthened my ability to find creative solutions to complex challenges within serious game development.
LinkFurther reading
The internship was part of my time as a student communication systems at Hanze Hogeschool Groningen from September 2014 until February 2018. You can also learn more about 8D Games here, a serious game development company located in Leeuwarden.