Ron Dekker

I am employed as a senior full stack developer with a passion for accessibility and interactivity. At NC-Websites I am primarily involved in the development of the content management system and the creation of custom solutions for client-specific systems. With a solid background in both front-end and back-end technologies, I thrive on solving complex problems and delivering quality digital experiences in collaboration with colleague, customers, and users.

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Articles

In my spare time I write about various topics related to web development, design thinking, and the impact of technology on human experiences. Here are some of my favourite articles:

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Projects

Both in my spare time and throughout my career, I've had the opportunity to work on a variety of projects that showcase my skills in web development, system design, and interactive applications. Each project represents a unique challenge and an opportunity that allowed me to grow to who I am today. From developing open-source frameworks like Doars and Hoast to creating comprehensive content management systems and SaaS applications at NC-Websites, these projects highlight my commitment to personal growth and delivering quality solutions.

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Experience

My professional journey has been marked by diverse and enriching roles in web and game development. From starting as an intern games programmer at 8D Games to advancing to a senior full stack developer at NC-Websites, each position has contributed significantly to my technical skills and understanding of the digital landscape. Below, you'll find detailed accounts of my experiences, including my responsibilities, achievements, and the impact I've made in each role.

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Awards

During my time as a communication systems student at the Hanze Hogeschool Groningen I had partaken in various game development events. For some of these events I and my team have won awards for our work.

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Interactivity Award

January 2019 at the Global Game Jam Groningen

For the mobile browser game "Fitting In," where two players must collaborate effectively. One player instructs the other on how to position themselves as quickly as possible to stay within the time limit. The better the alignment, the more points they score.

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Out There Award

January 2018 at the Global Game Jam Groningen

For the voice-controlled game "Lunar Limbo," created during the 2018 Global Game Jam in Groningen, Jesse Deerenberg and I were awarded the "Out There" prize by the jury for the innovative use of technology in the game.

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Storytelling awards

January 2016 at the Global Game Jam Groningen

The award was for the game Holy Tower, created by Jesse Deerenberg and me during the 2016 Global Game Jam in Groningen. It was selected by the judges for the best storytelling.